Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

heavyarcher

crossbow

heavycrossbow

cavalry

camelry

horsearcher

camelarcher

skirmisher

berserker

looter

Fighter

Frost Ranger

Barbarian

Priest

Assassin

Mage

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75
adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buyfocus

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Polearm, Athletics, Steward, Medicine, Trade, Firearm, One Handed, Leadership, Scouting, Throwing, Tactics, Roguery, Charm, Riding, Engineering, Smithing, Two Handed, Bow

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Home

Join Config: Max Heroes=50, Price=0⦷, Allow Join Players Clan?=True

Create Config: Price=50000⦷, Renown=100,

Lead Config: Price=500000⦷, Challenge Heroes?=True

Rename Config: Price=1000⦷

Buy Noble Title Config: Price=20000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 2500⦷, Influence x1, 10 day cooldown, 15 day minimum duration

Peace: 1000⦷, Influence x1

NAP: 1000⦷, 50 influence, Max: 5

Alliance: 15000⦷, 100 influence, Max: 3

Clan Alliance: 5000⦷ per proposal

Trade Config: Price=5000⦷

CTW: 5000⦷, 50 influence, 15 days to accept

Tribute: 100-1000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
duel
eliteretinue

Max secondary retinue: 5

Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=350000⦷, 5=550000⦷, 6=800000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

follow
followhero
formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

givegold
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

guard
heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=10000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=50000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=25000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=500000⦷, Minimum Clan Tier=2

Create Config: Price=750000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Release: Price=5000⦷

Expel: Price=10000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

pp
Prestige

Min Tier Required: T7

Required Kills: 500

Requires Channel Points: False

Max Prestige Level: P5

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=-5000000⦷, 2=5000⦷, 3=20000⦷, 4=100000⦷, 5=200000⦷, 6=500000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 1

Price: 10000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Militia troops, Elite militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

retreat Retreat from battle - runs away from the nearest enemy, avoids fighting back, but can still be caught and killed on the way. Use "!retreat off" to stop and return to normal AI.
skills

Shows: Skills greater than , Attributes

smitharmor Smith a custom armor item(500000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

unfollow
upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

upgradeclan
upgradefief
upgradekingdom
vassal
wanderer

Channel Point Rewards

View Table
Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Burn Player
Commander Aura
Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Ressurect
View Table
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Shovel

Shield

Reinforced Targe

ThrowingAxes

Crafted Throwing Axe

Stone

Grenades
Passive Power

Passive Power

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: 105.0% dmg / Ignore 30% Armor

Ignore Armor III: 110.0% dmg / Ignore 50% Armor

Healthy I: 115% HP

Healthy II: 135% HP

Healthy III: 160% HP

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% ] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 145% ] requires CLASS LEVEL 3


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Crossbow

Carbine

Bolts

Black-powder Ammo

Bolts

Black-powder Ammo

OneHandedAxe

Shovel
Passive Power

Passive Power

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 115%

Fleet Footed III: Max Speed Multiplier: 120%

Active Power

Active Power

[Explosive Arrows I: AoE: 40dmg in 3m] requires CLASS LEVEL 1

[Explosive Arrows II: AoE: 60dmg in 3m] requires CLASS LEVEL 2

[Explosive Arrows III: AoE: 80dmg in 4m] requires CLASS LEVEL 3


heavyarcher

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavyarcher Tier 1 Example heavyarcher Tier 2 Example heavyarcher Tier 3 Example heavyarcher Tier 4 Example heavyarcher Tier 5 Example heavyarcher Tier 6 Example
Formation Ranged
Equipment

Crossbow

Carbine

Bolts

Black-powder Ammo

Bolts

Black-powder Ammo

TwoHandedAxe

Two Handed Axe
Passive Power

Passive Power

Healthy I: 115% HP

Healthy II: 135% HP

Healthy III: 160% HP

Active Power

Active Power

[Explosive Arrows I: AoE: 40dmg in 3m] requires CLASS LEVEL 1

[Explosive Arrows II: AoE: 60dmg in 3m] requires CLASS LEVEL 2

[Explosive Arrows III: AoE: 80dmg in 4m] requires CLASS LEVEL 3


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use heavy bolts.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Carbine

Bolts

Black-powder Ammo

Bolts

Black-powder Ammo

OneHandedSword

Scalpel
Passive Power

Passive Power

Self Healing I: Absorb 10% of damage dealt as HP

Self Healing II: Absorb 18% of damage dealt as HP

Self Healing III: Absorb 28% of damage dealt as HP

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 115%

Fleet Footed III: Max Speed Multiplier: 120%

Active Power

Active Power

[Heavy Bolts I: Add: 10% Knock Down / 25% Cut Through] requires CLASS LEVEL 1

[Heavy Bolts II: Add: 25% Knock Down / 50% Cut Through] requires CLASS LEVEL 2

[Heavy Bolts III: Add: 45% Knock Down / 80% Cut Through] requires CLASS LEVEL 3


heavycrossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use heavy bolts.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavycrossbow Tier 1 Example heavycrossbow Tier 2 Example heavycrossbow Tier 3 Example heavycrossbow Tier 4 Example heavycrossbow Tier 5 Example heavycrossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Carbine

Bolts

Black-powder Ammo

Bolts

Black-powder Ammo

TwoHandedSword

Two Handed Sword
Passive Power

Passive Power

Healthy I: 115% HP

Healthy II: 135% HP

Healthy III: 160% HP

Active Power

Active Power

[Heavy Bolts I: Add: 10% Knock Down / 25% Cut Through] requires CLASS LEVEL 1

[Heavy Bolts II: Add: 25% Knock Down / 50% Cut Through] requires CLASS LEVEL 2

[Heavy Bolts III: Add: 45% Knock Down / 80% Cut Through] requires CLASS LEVEL 3


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Heavy Knight Lance

Shield

Reinforced Targe

OneHandedSword

Scalpel

ThrowingJavelins

Jereed
Mount

Horse

Royal Destrier
Passive Power

Passive Power

A Good Mount I: Max Speed Multiplier: 108% (on mount)

A Good Mount II: Max Speed Multiplier: 114% (on mount)

A Good Mount III: Max Speed Multiplier: 120% (on mount)

Active Power

Active Power

[Trample I: AoE: 35dmg in 2m] requires CLASS LEVEL 1

[Trample II: AoE: 60dmg in 2m] requires CLASS LEVEL 2

[Trample III: AoE: 90dmg in 3m] requires CLASS LEVEL 3


camelry

Mounted troop with a strong camel, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelry Tier 1 Example camelry Tier 2 Example camelry Tier 3 Example camelry Tier 4 Example camelry Tier 5 Example camelry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Heavy Knight Lance

Shield

Reinforced Targe

OneHandedMace

Knight's Fall

ThrowingJavelins

Jereed
Mount

Camel

Husnphree
Passive Power

Passive Power

A Good Mount I: Max Speed Multiplier: 108% (on mount)

A Good Mount II: Max Speed Multiplier: 114% (on mount)

A Good Mount III: Max Speed Multiplier: 120% (on mount)

Active Power

Active Power

[Trample I: AoE: 35dmg in 2m] requires CLASS LEVEL 1

[Trample II: AoE: 60dmg in 2m] requires CLASS LEVEL 2

[Trample III: AoE: 90dmg in 3m] requires CLASS LEVEL 3


horsearcher

Mounted ranged unit, with a good horse, that can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Cavalry
Equipment

Crossbow

Carbine

Bolts

Black-powder Ammo

Bolts

Black-powder Ammo

OneHandedSword

Scalpel
Mount

Horse

Royal Destrier
Passive Power

Passive Power

Mounted Archery I: Max Speed Multiplier: 108%

Mounted Archery II: Max Speed Multiplier: 112%

Mounted Archery III: Max Speed Multiplier: 116%

A Good Mount I: Max Speed Multiplier: 108% (on mount)

A Good Mount II: Max Speed Multiplier: 114% (on mount)

A Good Mount III: Max Speed Multiplier: 120% (on mount)

Active Power

Active Power

[Explosive Arrows I: AoE: 40dmg in 3m] requires CLASS LEVEL 1

[Explosive Arrows II: AoE: 60dmg in 3m] requires CLASS LEVEL 2

[Explosive Arrows III: AoE: 80dmg in 4m] requires CLASS LEVEL 3


camelarcher

Mounted ranged unit on a good camel. Can use heavy arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation Cavalry
Equipment

Crossbow

Carbine

Bolts

Black-powder Ammo

Bolts

Black-powder Ammo

TwoHandedSword

Two Handed Sword
Mount

Camel

Husnphree
Passive Power

Passive Power

Mounted Archery I: Max Speed Multiplier: 108%

Mounted Archery II: Max Speed Multiplier: 112%

Mounted Archery III: Max Speed Multiplier: 116%

A Good Mount I: Max Speed Multiplier: 108% (on mount)

A Good Mount II: Max Speed Multiplier: 114% (on mount)

A Good Mount III: Max Speed Multiplier: 120% (on mount)

Active Power

Active Power

[Heavy Bolts I: Add: 10% Knock Down / 25% Cut Through] requires CLASS LEVEL 1

[Heavy Bolts II: Add: 25% Knock Down / 50% Cut Through] requires CLASS LEVEL 2

[Heavy Bolts III: Add: 45% Knock Down / 80% Cut Through] requires CLASS LEVEL 3


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Two Handed Sword

Stone

Grenades

ThrowingJavelins

Jereed

ThrowingAxes

Crafted Throwing Axe
Passive Power

Passive Power

Retribution I: Reflect 10% damage

Retribution II: Reflect 20% damage

Retribution III: Reflect 35% damage

Active Power

Active Power

[Break Through I: Add: 15% Knock Down / 15% Shatter Shield] requires CLASS LEVEL 1

[Break Through II: Add: 30% Knock Down / 30% Shatter Shield] requires CLASS LEVEL 2

[Break Through III: Add: 50% Knock Down / 50% Shatter Shield] requires CLASS LEVEL 3


berserker

A battle-mad frenzy fighter, growing more dangerous the more wounded they become.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Two Handed Axe

ThrowingAxes

Crafted Throwing Axe

Stone

Grenades

Stone

Grenades
Passive Power

Passive Power

Battle Hardened I: 110% HP

Battle Hardened II: 125% HP

Battle Hardened III: 140% HP

Active Power

Active Power

[Battle Fury I: Berserk: up to +30% DMG below 70% HP] requires CLASS LEVEL 1

[Battle Fury II: Berserk: up to +50% DMG below 75% HP] requires CLASS LEVEL 2

[Battle Fury III: Berserk: up to +75% DMG below 80% HP] requires CLASS LEVEL 3


looter

A ragged skirmisher using improvised explosives.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Infantry
Equipment

Stone

Grenades

Stone

Grenades

Stone

Grenades

Stone

Grenades
Passive Power

Passive Power

Retribution I: Reflect 10% damage

Retribution II: Reflect 20% damage

Retribution III: Reflect 35% damage

Active Power

Active Power

[Explosive Arrows I: AoE: 40dmg in 3m] requires CLASS LEVEL 1

[Explosive Arrows II: AoE: 60dmg in 3m] requires CLASS LEVEL 2

[Explosive Arrows III: AoE: 80dmg in 4m] requires CLASS LEVEL 3


Fighter

A disciplined melee combatant. Modest armor-piercing strikes, and a second wind when badly hurt.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fighter Tier 1 Example Fighter Tier 2 Example Fighter Tier 3 Example Fighter Tier 4 Example Fighter Tier 5 Example Fighter Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Scalpel

TwoHandedSword

Two Handed Sword

Shield

Reinforced Targe

Stone

Grenades
Passive Power

Passive Power

Second Wind I: Last Stand: below 20% HP -> +40% DMG, -20% DMG taken for 6s

Second Wind II: Last Stand: below 25% HP -> +55% DMG, -28% DMG taken for 8s

Second Wind III: Last Stand: below 30% HP -> +70% DMG, -35% DMG taken for 10s

Active Power

Active Power

[Fighter Strike I: Ignore 10% Armor] requires CLASS LEVEL 1

[Fighter Strike II: 105.0% dmg / Ignore 18% Armor] requires CLASS LEVEL 2

[Fighter Strike III: 110.0% dmg / Ignore 28% Armor] requires CLASS LEVEL 3


Frost Ranger

A ranger who laces their shots with biting cold. Frost explosions on impact, and light footed in the chill.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Frost Ranger Tier 1 Example Frost Ranger Tier 2 Example Frost Ranger Tier 3 Example Frost Ranger Tier 4 Example Frost Ranger Tier 5 Example Frost Ranger Tier 6 Example
Formation Ranged
Equipment

Crossbow

Carbine

Bolts

Black-powder Ammo

Stone

Grenades

OneHandedSword

Scalpel
Passive Power

Passive Power

Wind Chill I: Max Speed Multiplier: 106%

Wind Chill II: Max Speed Multiplier: 110%

Wind Chill III: Max Speed Multiplier: 114%

Freezing Arrows: Frost Strike: hit slows enemy to 0.4x speed for 8s

Active Power

Active Power

[Frost Bite I: AoE: 25dmg in 2m] requires CLASS LEVEL 1

[Frost Bite II: AoE: 35dmg in 2m] requires CLASS LEVEL 2

[Frost Bite III: AoE: 45dmg in 3m] requires CLASS LEVEL 3


Barbarian

A wild melee fighter who grows more dangerous as the fight goes on, and can slam the ground to knock enemies back.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Barbarian Tier 1 Example Barbarian Tier 2 Example Barbarian Tier 3 Example Barbarian Tier 4 Example Barbarian Tier 5 Example Barbarian Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Two Handed Axe

ThrowingAxes

Crafted Throwing Axe

ThrowingAxes

Crafted Throwing Axe

Stone

Grenades
Passive Power

Passive Power

Barbaric Rage I: Berserk: up to +20% DMG below 65% HP

Barbaric Rage II: Berserk: up to +32% DMG below 70% HP

Barbaric Rage III: Berserk: up to +45% DMG below 75% HP

Active Power

Active Power

[Ground Slam I: AoE: 5dmg in 2m] requires CLASS LEVEL 1

[Ground Slam II: AoE: 10dmg in 2m] requires CLASS LEVEL 2

[Ground Slam III: AoE: 30dmg in 2m] requires CLASS LEVEL 3


Priest

A humble healer. A gentle healing aura for allies nearby, and modestly tougher than most.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Priest Tier 1 Example Priest Tier 2 Example Priest Tier 3 Example Priest Tier 4 Example Priest Tier 5 Example Priest Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Knight's Fall

Shield

Reinforced Targe

Stone

Grenades

ThrowingJavelins

Jereed
Passive Power

Passive Power

Blessed Vigor I: 108% HP

Blessed Vigor II: 115% HP

Blessed Vigor III: 125% HP

Active Power

Active Power

[Prayer of Healing I: Heal Aura: +2 HP/2s to all allies within 6m] requires CLASS LEVEL 1

[Prayer of Healing II: Heal Aura: +3 HP/2s to all allies within 7m] requires CLASS LEVEL 2

[Prayer of Healing III: Heal Aura: +5 HP/2s to all allies within 8m] requires CLASS LEVEL 3


Assassin

A quick, precise killer. Strikes bypass some armor and blocking, with an occasional leap at a foe.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Assassin Tier 1 Example Assassin Tier 2 Example Assassin Tier 3 Example Assassin Tier 4 Example Assassin Tier 5 Example Assassin Tier 6 Example
Formation Infantry
Equipment

Dagger

Seax

OneHandedSword

Scalpel

Stone

Grenades

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Passive Power

Fleet of Foot I: Max Speed Multiplier: 108%

Fleet of Foot II: Max Speed Multiplier: 112%

Fleet of Foot III: Max Speed Multiplier: 116%

Active Power

Active Power

[Backstab I: Ignore 15% Armor / 15% Unblockable] requires CLASS LEVEL 1

[Backstab II: Ignore 25% Armor / 25% Unblockable] requires CLASS LEVEL 2

[Backstab III: Ignore 35% Armor / 35% Unblockable] requires CLASS LEVEL 3

[Shadow Leap I: Jump Attack: every 14s dashes to nearest enemy in 5m, deals 15+20%] requires CLASS LEVEL 1

[Shadow Leap II: Jump Attack: every 11s dashes to nearest enemy in 5m, deals 22+30%] requires CLASS LEVEL 2

[Shadow Leap III: Jump Attack: every 8s dashes to nearest enemy in 5m, deals 30+40%] requires CLASS LEVEL 3


Mage

A modest battle caster. Blinks toward danger with a small burst of arcane damage, and wards off some retaliation.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mage Tier 1 Example Mage Tier 2 Example Mage Tier 3 Example Mage Tier 4 Example Mage Tier 5 Example Mage Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Scythe

Crossbow

Carbine

Bolts

Black-powder Ammo

Stone

Grenades
Passive Power

Passive Power

Arcane Ward I: Reflect 8% damage

Arcane Ward II: Reflect 15% damage

Arcane Ward III: Reflect 25% damage

Force Barrier: Curse Aura: slows enemies 40% move/30% attack in 8m

Active Power

Active Power

[Blink I: Auto-Teleport: every 25s to Enemy within 35m] requires CLASS LEVEL 1

[Blink II: Auto-Teleport: every 20s to Enemy within 35m] requires CLASS LEVEL 2

[Blink III: Auto-Teleport: every 15s to Enemy within 35m] requires CLASS LEVEL 3


Common Config

General

View Table
Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

3

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

20

Minimum age death before adopted hero can die
Final Death Chance Percent

3

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

1

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

25

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 10

5000⦷

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Attacks >= 5

Attacks < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

Summons < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Attacks >= 20

Attacks < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

Summons < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 5

Clan Upgrades: 4

Kingdom Upgrades: 3

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_prosperity_1 Trade Hub 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_security_1 Guard Posts 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_militia_1 Militia Training 10000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_food_1 Granary Expansion 8000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown1 Clan Prestige 1 30000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_party_1 Recruitment Drive 40000⦷ - -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

clan_renown2 Clan Prestige 2 30000⦷ 2 clan_renown1

Increase your clan's fame across the land

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_military_1 Kingdom Military Reform 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_prosperity_1 Kingdom Prosperity Initiative 200000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

Campaign Map

Legend

View Table
Color Name
Kingdom of Great Britain - Leader: William III
Holy Roman Empire - Leader: Leopold I
The Ottoman Empire - Leader: Mustafa II
Kingdom of Poland and the Grand Duchy of Lithuania - Leader: Augustus II
The Safavid Empire - Leader: Tahmasp
Tsardom of Muscovy - Leader: Oksana
Kingdom of Sweden - Leader: Charles XII
Republic of Venice - Leader: Vitale I Michiel
GreenHorde - Leader: Ultima Pope Gobo I Africanus The Enlightened

Map

Cagliari

London

Nottingham

Dublin

Rome

Biskra

Pamplona

Verona Castle

Zaragoza

Murcia

Oran

Melilla Castle

Santiago

Paris

Vienna

Fez

Istanbul

Isfahan

Zakroczym Castle

Lisbon

Moscow

Alameda Castle

Vaxjo

Venice

Chlef Castle

Sale

Amergou Castle

Kenchela Castle

Beni-Mellal Castle

Ouargla

Edinburgh

Winchester

York

Norwich Castle

Bamburgh Castle

Hereford Castle

Pembrok

Stirling

Dingwall Castle

Kirkwall

Maine Castle

Galway

Sligo Castle

Liubno

Chernigov

Pereiaslav

Ribe

Garz Castle

Viborg Castle

Aalborg

Roskilde

Stavanger

Arendal

Lubek Castle

Bergen

Oslo

Bordeaux

Toulouse

Tours

Saint Georges Castle

Caen Castle

Lyon

Auch

Limoges

Nantes

Reims

Strasbourg

Orleans

Genoa

Brandenburg

Cologne

Sopron

Zurich

Prague

Gyor

Szigliget Castle

Hamburg

Frankfurt

Metz

Falkenburg Castle

Zerbst Castle

Bautzen

Kamen Castle

Sisak

Borsova Castle

Brno Castle

Pisa

Sredets

Giurgiu

Damascus

Konya

Thessalonica

Cairo

Erzincan

Edirne

Nicaea

Baghdad

Mosul

Belgrade

Nafpaktos

Atikhisar Castle

Ancyra

Larnaka Castle

Tripoli

Tunis

Constantine

Sfax

Algers

Mecca

Kutaisi

Tarsus

Athens

Yeni-Kale

Tbilisi

Tabriz

Ardabil Castle

Shiraz

Korosten

Polack

Rajgrod

Sandomierz

Miensk

Szczecin

Bila Tserkva

Halych

Wroclaw

Kernave

Plock

Gdansk

Shumsk

Krakow

Ancona

Novgorod

Smolensk

Vladimir

Pereslavl-Zalesskii

Novosil

Pronsk

Rostov

Pskov

Rzhev

Tver

Kyiv

Roslavl Fort

Kurnoyat Castle

Saksyn

Yelets

Meshchovsk

Toledo

Brussels

Leon

Palermo

Badajoz

Seville

Barcelona

Milan

Valencia

Naples

Tiedra Castle

Chinchilla Castle

Gomara Castle

Marienburg Fort

Kokenhusen

Stockholm

Visby

Lund

Arensburg Fort

Reval

Skara Castle

Narva

Abo

Linkoping

Azak

Dover Castle

Exeter Castle

Harlech Castle

Chester Castle

Perth

Kendal Castle

Dunvegan Castle

Waterford

Kinbane Castle

Holmwick Castle

Bertheaume Castle

Corlay Castle

Calais Castle

Het Steen Castle

Talmont Castle

Ventadour Castle

Bourges

Marseille

Montpellier

Bayonne Castle

Murol Castle

Begur Castle

Castellvell Castle

Porto

Coimbra

Branco Castle

Beja Castle

Niebla Castle

Guejar Castle

Tanger

Marrakech

Debdou Castle

Bejaia

Beja Castle

Garama

Surt

Waddan

Zillah Castle

Awjila

Benghazi

Atipyrgus Castle

Siwa Castle

Alexandria

Fayyum

Asyut

Luxor

Labakha Castle

Arish Castle

Medina

Tabuk Castle

Petra Castle

Bshir Castle

Dumat

Jerusalem

Caesarea Castle

Tripoli

Palmyra

Antioch

Aleppo

Edessa Castle

Raqqah

Halabiye Castle

Talafar Castle

Diyarbakir

Erbil Castle

Kufa

Basra

Dezful Castle

Marid Castle

Kermanshah Castle

Hamedan

Rey

Darab

Kerman Castle

Yazd

Gorgan

Nishapur

Nisa Castle

Smyrna

Pamukkale Castle

Akroinon Castle

Sinope Castle

Amaseia

Kayseri Castle

Sis Castle

Hevuk Castle

Trebizond Castle

Erzurum Castle

Van

Yerevan

Qabala

Baghaberd Castle

Varna Castle

Nis Castle

Larissa Castle

Corinth

Kyparissia Castle

Gortyna Castle

Durrës

Shkoder Castle

Ragusa

Zadar

Pula

Gradina Castle

Ras Castle

Ioannina Castle

Venosa Castle

Taranto

Reggio Castle

Novum Castle

Syracuse

Aleria Castle

Augsburg

Regensburg

Pozsony Castle

Pilsen

Nuremburg Castle

Rothenburg Castle

Liebeneck Castle

Wurzburg

Erfurt

Utrecht Castle

Groningen

Munster

Bremen

Juterbog

Stapelburg Castle

Helsingborg Castle

Lodose

Kalmar

Strangnas Castle

Trondheim

Kolobrzeg Castle

Slupsk Castle

Santok Castle

Glagow Castle

Poznan

Truso

Twangste

Resel Castle

Nida Castle

Chelmno Castle

Kalisz Castle

Opole Castle

Lublin Castle

Wloclawek Castle

Pernau Fort

Wesenbergh Fort

Dorpat Fort

Wolmar

Riga

Ventspils

Grobin Castle

Klaipeda Castle

Dubysa Castle

Dubene Castle

Jelgava Castle

Upyte Castle

Raseiniai

Kaunas Castle

Vecumnieki Castle

Utena Castle

Braslau Castle

Kreva Castle

Navahradak

Slonim Castle

Vaukavysk Castle

Hrodna Castle

Kirsnava Castle

Ragaine Castle

Fehervar

Dregely Castle

Jakabhegyi Castle

Szolnok

Kalocsa

Csanad

Szabolcs

Kraszna Castle

Soimos Castle

Gyulafehervar

Bacau

Balti

Kellia

Pitesti

Zvenyhorod Castle

Terebovlia Castle

Busk Castle

Peremyshl

Biecz Castle

Volodymyr

Lutsk Castle

Dorogobuzh Castle

Bierastie

Dubrovytsia Castle

Turau

Mazyr Castle

Sluck Castle

Zaslauje Castle

Pinsk Castle

Medzhybizh Castle

Mahilou Castle

Lukoml Castle

Orsa Castle

Viciebsk

Torzhok Castle

Velikiye Luki Castle

Toropets Fort

Verzhavsk Fort

Viazma Fort

Dorogobuzh Smolenskii Castle

Prapojsk

Homiel

Oster Fort

Kaniv Castle

Lubny Fort

Korsun Castle

Hajibey Castle

Mauricastro

Starodub Fort

Trubchevsk

Novhorod-Siverskyi Fort

Putyvl Castle

Zaporozka Sich

Kodak Fort

Poltava Fort

Biryn Fort

Khotomyshl

Rylsk

Kursk Fort

Kromy Fort

Bryansk Fort

Tula Fort

Tarusa Fort

Kordno Fort

Murom

Suzdal Fort

Ples Fort

Nizhnii Novgorod Fort

Kadom Fort

Ryazan

Rostislavl Fort

Bratslav Castle

Oleshkivska Sich

Gazi Kirman Castle

Chenishke Castle

Kharkiv

Khanu-Kale

Kurnoyat Castle

Derbent Fortress

Sarkel Fortress

Salo

Borga

Hame Castle

Tammerfors Castle

Viborg

Kexholm Castle

Nyenschantz Fortress

Kronoborg

Sortavala Castle

Olonets

Ladoga Castle